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Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.10.29 12:47:00 -
[1]
Well while you fit your pidgeon hole drones into your homogenised ship, I'll look through all my available drone options, which are currently wider than they have ever been, and I will come up with a setup that will pwn your lack of imagination.
All these threads smack of 'I'm taking my football and leaving' because your favourite advantage is being made more competitive. You have to look at why a specific ship is more popular to it's counterparts and consider that perhaps it is able to do it's job a little too easily. It's great for you, but not for those ships that are marginalised in it's shadow. If one ship is consistently preferred above all others, especially for a PvP function then either the others need a boost or that one needs a nerf.
Now a nerf is easier, as it brings a ship down to the level of the competition and requires only changes to the one ship. A boost effects too many variables in most cases, and can have wider ramifications by knock-on-effect. Therefore, if your ship is the uberest by a significant margin you should expect it to get sat on by the nerf tree.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.10.29 19:18:00 -
[2]
Originally by: Garia666
in the old days amarr had the geddon with the heat sinks staking.. making it a n effective ship. Amarr was happy and notorious
The geddon with no heatsink stacking penalty was no effective, it was insane. Every other ship was a geddon simply because they were SO MUCH better than everything else. They got nerfed and for a time things were more sensible... then they got sat on by the 'tanking boost' and haven't really been the same since.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.10.29 19:27:00 -
[3]
Originally by: Gorefacer The change in Torps doesn't really affect cruises. They currently do comparable (slightly less) damage and will retain their range and ability to better hit smaller targets. Now Caldari can choose Hi-DPS/Short Range OR Mid-DPS/Longer Range. How is this destroying a weapon system for Caldari?
I think the problem is that now a choice has to be made. Now it's Cruise or Torps where before it was just Torps. Torps never saw extensive PvP use anyway, and in those situations torps will be more effective, as you've always needed tacking support to ensure effective application of such a slow weapon. In PvP they have always had a much shorter effective range than their actual range. If anything torps will now be better for small squad PvP as you'll be doing more damage overall while your buddies hold the target in place for you.
What this means is that some mission runners will have to alter their tactics, it's really not going to be that difficult but you will need to consider what you're likely to encounter in the mission or fit some speed modifications or whatever. The world hasn't really ended here. It's not tough to get in range of 30km for some battleship nukage, perhaps the problem is not being able to sit on the next acceleration gate and watch the next episode of heros while you make a profit?
~Ryoji Tanakama
Daikoku Fleet Shipyards |
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